Voltorb was initially going to be an artifact creature, but I couldn't decide on a good number for power and toughness. Its most powerful effect in Pokemon is Self-Destruct, and it seemed odd to make a creature that was useless unless it died. There certainly are creatures in Magic where this is the case, but Voltorb doesn't even feel like a creature; it's almost entirely utility. With that in mind, I decided to run with Self-Destruct and just turn that effect into an artifact. It still retained Voltorb's name and image, though, mainly because a name like Self-Destruct sounds too much like an instant or sorcery. Speaking of which...
Tackle | Artwork by Jessie Lam
As you might have noticed, the artwork I selected for Tackle isn't related to Pokemon; it bears much more resemblance to a typical Magic card. I won't be doing this for all the Moves, but when I can't find an image that is specifically showing the Move in question, I'll be using pictures that represent the concept with a Magic kind of style. My vision of Kanto during the time of this set is just like any other Plane in the Multiverse. It has all the classic fantasy elements you might expect from Magic. The only difference is that the creatures are based on Pokemon. I'll go into more detail about this once I write out the story of the set, but hopefully this should give you a good idea of the direction I'll be taking it.
That's all for today. As I said in a previous post, I'm now done with all the set's creatures, so it's possible that the focus of the blog will be shifted to noncreatures for a little while until the rest of the set is complete. We'll see what happens. Until next time.
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